Case Study 07 — AFESU + Merck

STEAM 2025 with Merck at AFESU: Creating a Sustainable Future

Science, technology, engineering, arts, and mathematics for girls aged 7 to 14 in three AFESU units in São Paulo, sponsored by Merck. Robotics, animation, audiovisual, and prototypes for real sustainability challenges.

AFESU students assembling a robotics prototype with a block kit
14
STEAM projects implemented in 2025
7 a 14
Students' age group
3
Units: Veleiros, Morro Velho, and Moinho
Merck
Sponsorship and institutional partnership
The Project

Female empowerment through STEAM skills

The STEAM 2025 Project — Creating a Sustainable Future provided girls aged 7 to 14 with a journey of hands-on learning, creativity, and empowerment. By integrating science, technology, engineering, arts, and mathematics, the students developed prototypes, animations, videos, and solutions for real sustainability challenges.

The project is carried out by Somai EdTech in partnership with AFESU and sponsored by Merck, at the Veleiros, Morro Velho, and Casa do Moinho units in São Paulo.

The methodology combined a STEAM approach, project and challenge-based learning, the use of digital tools, robotics kits, and multimedia resources, in addition to teamwork, empowerment, and creativity.

Elementary School I — 7 to 10 years old

Eight projects, from the map of Brazil to the biodigester

01

Brazil, a Land of Many Places!

Cultural exploration of Brazil's regions with creation, construction, and prototyping using mechanical and robotics concepts.

02

Getting to Know Our Country!

Research, organization, and digital production about Brazilian regions, with presentations and a digital cookbook.

03

Light, Camera, Reflection, Discussion, Action!

Construction of a phenakistoscope and zoopraxiscope with building blocks, exploring light, movement, and sustainability.

04

Stop Motion

Creation of frame-by-frame animations with digital devices and various materials.

05

Simple Machines

Study of levers, pulleys, wheels, and axles, with assembly of cranes, elevators, and scales.

06

Click, Create, and Connect

Introduction to block programming with Scratch and creation of physical controls with Makey Makey.

07

Not Everything Discarded is Trash

Prototypes for waste treatment: sorting conveyor, compactor, shredder, and biodigester.

08

Water Demands Passage!

Study of floods and construction of elevated house, excavator, and leak detector.

Elementary School II — 11 to 14 years old

Six projects, from cartography to robotics with sensors

01

An Adventure in Chapada Diamantina

Geographical spatialization, orientation, and cartography combined with the construction of technological and robotic instruments.

02

Stop Motion

Frame-by-frame animations using digital devices and diverse materials.

03

VideoMaker

Production of short videos on sustainability: script, recording, editing, and presentation.

04

Technologies Around Us

Construction and programming of prototypes to simulate home automations: alarm, door, gate, and washing machine.

05

Simulating a Rescue

A challenge inspired by the Brazilian Robotics Olympiad, using light and ultrasonic sensors.

06

For a Sustainable World

Construction of a robot and sustainability challenges exploring sensors, motors, and programming logic.

Evidence

Portfolio class by class, student by student

The entire cycle was documented in a project book with photographic records of the classes, constructions, and presentations, including individual student portfolios from the three units. This material allows the institution and the sponsor to monitor what was done, with whom, and with what result.

Students engaged in a practical activity for the STEAM project at AFESU Students producing stop-motion animation Student working on a sustainability project

"Through STEAM, our young women were encouraged to develop critical and analytical thinking, enhance their problem-solving skills, and foster creativity and innovation. More than just acquiring technical knowledge, the methodology stimulated curiosity, experimentation capacity, and self-confidence."

Sonia de Almeida, Director of AFESU
What this case proves

Social investment with a pedagogical track

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Sustainability as a guiding principle

All projects stemmed from real socio-environmental challenges: waste, water, energy, and consumption.

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Girls at the center

Female leadership in STEAM starts early: classes for 7 to 14-year-olds, with continuity between Elementary School I and II.

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Corporate sponsorship applied in the classroom

Merck's contribution became classes, kits, teachers, and prototypes — with documentation for accountability.

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Documentation for reports

Closing book with individual portfolio, ready for impact reports and institutional communication.

About Somai

Technology integrated into education since 1990

In the market since 1990, Somai specializes in integrating new technologies into education. Technical-pedagogical excellence is supported by a multidisciplinary team of pedagogues, teachers, psychologists, graphic designers, administrators, programmers, and technicians, who work to deliver high-impact educational technology solutions.

More than 35 years, 2,500 schools served, 25,000 educators involved, and 2.1 million students impacted.

Solutions used in this case

What Somai implemented

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